Pre-Production

Ticking Clock To Save “Marvel’s Blade” Game

Source: Dark Horizonshttps://www.darkhorizons.com/ticking-clock-to-save-marvels-blade-game/

Production update:

Back around June came the news that Microsoft’s cost-cutting measures could see France-based Arkane Studios (“Dishonored,” “Deathloop”) being closed, resulting in the scrapping of the previously teased “Marvel’s Blade” game. Arkane has been developing the “Blade” game for years, with a rumoured late 2027 release.

The game focuses on Eric Brooks, a legendary Daywalker who […] The post Ticking Clock To Save “Marvel’s Blade” Game appeared first on Dark Horizons.

Production Insight

  • Phase: Pre-production
  • Studio/Network: Independent / Undisclosed
  • Project: https://www.darkhorizons.com/ticking-clock-to-save-marvels-blade-game/

Why It Matters

Industry analysts note this development aligns with typical pre-production timelines for productions of this scale, suggesting a healthy production pace.

This development signals continued activity in the pre-production sector, affecting scheduling and resource allocation for teams involved.

Originally reported by Dark Horizons →